Aladdin(2019)

Cliff generated procedural modeling in Houdini, and textured in Substance for detailing. Lighting and rendering in Maya/Arnold

Cliff generated procedural modeling in Houdini, and textured in Substance for detailing. Lighting and rendering in Maya/Arnold

Layout and Lighting/Rendering in Maya/Arnold

Layout and Lighting/Rendering in Maya/Arnold

Role: Environment Artist

During my short time at One Of Us, I was able to work on some environment for the Arctic sequence on the Aladdin live action movie. It was great to have the freedom to explore some ways of creating environments procedurally.

Date
September 4, 2020